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DragonArt Fantasy Characters by Jessica Peffer

Posted On March 24, 2017 at 2:21 am by / Comments Off on DragonArt Fantasy Characters by Jessica Peffer

By Jessica Peffer

Как рисовать фантастические и невероятные существа Издание иллюстрировано цветными эскизами с подробными объяснениями процесса, которые шаг за шагом помогут вам научиться рисовать, таких персонажей как: гномы, эльфы, тролли, орки, огры, гоблины, гарпии, оборотни, зомби и многих других!

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The lake in the hills 51 LANDSCAPE 2. A more concentrated version 21BD1AF1-BA62-4ACF-868F-588A423B525B 3. A view to bring in closer trees, etc Figures and faces With figures and faces you are presented with your biggest challenge. They are, at one and the same time, both the most satisfying and the most difficult things that you will have to draw. So take some time before you start to consider exactly how you will approach this piece of work. As you can see from these examples, there is no set way of doing this: perhaps decide what you can do and then try to go a little beyond that.

Here, and overleaf, are two of the basic systems of perspective for you to look at. 21BD1AF1-BA62-4ACF-868F-588A423B525B One-point perspective shows the apparent objects (blocks on the ground or in the air, and cylinders placed vertically or lying on the ground) with all the vertical poles diminishing in size as they proceed along the limiting lines of perspective towards a central vanishing point lying in the centre of the horizon. This creates an illusion, on the flat surface of a picture, of objects shrinking uniformly in scale as they recede in space and helps to convince us that we are looking at a genuine three-dimensional situation.

Put in a bit of background tone also, to ‘anchor’ the grapes in place. 63 MATERIALITY The next example is of a glass; you have already attempted this in pastel, so you know the problems involved. You must include the background here because glass is defined by the fact that the background colour will show through. Again, you have to leave areas of unpainted white paper around the edges of the glass and across its broader facets, to mimic the reflected light that convinces the eye that this is indeed a glass object.

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