Drawing on the Funny Side of the Brain : How to Come Up With by Christopher Hart
By Christopher Hart
There's a technological know-how to bobbing up with a clean circulation of principles for cartoons, and this book's entire path exhibits simply tips on how to create comedian panels and strips that get laughs, from set-ups all the way through to the punch traces. 275 illustrations, seventy five in colour.
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Extra resources for Drawing on the Funny Side of the Brain : How to Come Up With Jokes for Cartoons and Comic Strips
These are relatively advanced editing tools, but chances are you already made them appear by accident by clicking an object without selecting a command first. That is OK; just press Esc and they go away. But, what are these mysterious blue squares? Take a close look; after learning OSNAPs, these should look familiar. Grips are control points, locations on objects where you can modify that object’s size, shape, or location. They are quite similar to the “handles” that you find in Photoshop® or Illustrator® if you are familiar with those applications.
The solution that drafters came up with a long time ago (many of AutoCAD’s techniques are just adaptations of pencil and paper board-drafting methods used for decades) is to enclose the shape in a circle of a known radius or diameter. Of course, you can also enclose the circle inside the polygon. With either approach, it is much easier to specify a size. ” This is where the terms inscribed and circumscribed come from. 17 is a diagram of two pentagons, one inscribed in a circle and one circumscribed about a circle.
There is a variation on Direct Data Entry called Relative Data Entry. This is useful for quickly and easily creating shapes, such as rectangles, anywhere on the screen. It also allows you to enter in various angles for lines besides the Ortho-induced 90°. To do either you need to know two new symbols, @ and . ” In the case of a rectangle, this means you can create it relative to wherever you are in space by simply starting the rectangle command and specifying an X and a Y value preceded by the @ symbol.