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Drawing the Head and Hands by Andrew Loomis

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By Andrew Loomis

The illustrator Andrew Loomis (1892-1959) is respected among artists - together with the good American painter Norman RockwellВ and comics celebrity Alex Ross - for his mastery of determine drawing and fresh, Realist style.В 

His highly influential sequence of paintings guide books have by no means been bettered.

Drawing the top and Hands is the second one inВ Titan's programme of facsimile versions, returning those vintage titles to print for the 1st time in a long time.

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Extra resources for Drawing the Head and Hands

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Don’t grab a ruler or a circle guide; this exercise isn’t about machine-level perfection. Just try to reproduce the forms without excessive sketchiness. 52 Three-Dimensional Shapes Once you’ve mastered the simpler two-dimensional shapes, you can graduate to drawing three-dimensional shapes, like cylinders, spheres and boxes. Using these basic forms, you 53 can draw anything, from cats to skyscrapers, so practice drawing these until they become second nature. 54 55 STEP 6 Build up the Form Sketching lightly, reconstruct your thumbnail concept sketch using basic shapes.

We recommend that your setup include the following: a desk with plenty of surface space, a desk lamp (or good overhead lighting) to minimize eyestrain, art supplies within easy reach and an ergonomic chair with good back support. SUGGESTED COLORING MATERIALS TO TRY Watercolors 40 Colored Pencils 41 Oil Pastels and Chalk Photoshop® 42 COLORING MATERIALS Color mediums come in three forms: wet, dry and digital. Each medium has its own characteristics, so you may find that one is better than another for achieving certain effects.

Make sure the clothing conforms to the figure. Give loose-fitting clothing, like the cape and loincloth, some breathing room from the body. Add folds where the clothing hangs or bunches. For fold reference on the cape, drape a sheet on a chair or a friend. 58 59 STEP 8 Add Details Now’s your chance to have fun with the details. Work your way through the figure, building up the head, musculature, fur, hands, feet and clothing. Refer to your character design sketches for ideas, but don’t be afraid to deviate if inspiration strikes.

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